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"Philippe_Gibone" <Ph.### [at] wanadoo fr> wrote in message
news:3e379191@news.povray.org...
> I've been playing around with the mechsim patch for a while, but did'nt find
> out how to give different textures to different masses : how did you do that
> ?
Well, in this case (using just 5 masses and 2 connections), it's easy to simply place
a sphere
where you would normally use the show_all_objects () macro. You can access the mechsim
data
quite easily within your scene file:
sphere {
mechsim:mass(2):position, mechsim:mass(2):radius
texture {
pigment { rgb <1,0.4,0.2>*2}
finish {ambient 0 diffuse 1 specular 1 roughness 0.01}
}
}
> BTW : great idea to animate the ligth this way !
Thanks.
All the best,
Andy Cocker
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